Ahmed Abdelkader
Ahmed Abdelkader
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Computational Geometry
Economical Delone Sets for Approximating Convex Bodies
Convex bodies are ubiquitous in computational geometry and optimization theory. The high combinatorial complexity of multidimensional …
Ahmed Abdelkader
,
David Mount
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Project
LIPIcs
PDF
Slides
A Constrained Resampling Strategy for Mesh Improvement
In many geometry processing applications, it is required to improve an initial mesh in terms of multiple quality objectives. Despite …
Ahmed Abdelkader
,
Ahmed Mahmoud
,
Ahmad Rushdi
,
Scott Mitchell
,
John Owens
,
Mohamed Ebeida
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Project
CGF
PDF
Code
A Seed Placement Strategy for Conforming Voronoi Meshing
We show how to place a set of seed points such that a given piecewise linear complex is the union of some faces in the resulting …
Ahmed Abdelkader
,
Chandrajit Bajaj
,
Mohamed Ebeida
,
Scott Mitchell
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Project
PDF
Slides
Recorded Talk
Argus: Realistic Target Coverage by Drones
Low-cost mini-drones with advanced sensing and maneuverability enable a new class of intelligent visual sensing systems. This potential …
Ahmed Saeed
,
Ahmed Abdelkader
,
Mouhyemen Khan
,
Azin Neishaboori
,
Khaled Harras
,
Amr Mohamed
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Project
IEEEXplore
PDF
Recovering visibility and dodging obstacles in pursuit-evasion games
Pursuit-evasion games encompass a wide range of planning problems with a variety of constraints on the motion of agents. We study the …
Ahmed Abdelkader
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Project
IEEEXplore
PDF
Lightning Slide
Poster
The Inapproximability of Illuminating Polygons by α-Floodlights
We consider variants of the art gallery problem where guard visibility is limited to a certain angular aperture $\alpha$. We show that …
Ahmed Abdelkader
,
Ahmed Saeed
,
Khaled Harras
,
Amr Mohamed
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Project
PDF
Slides
Angular Heuristics for Coverage Maximization in Multi-Camera Surveillance
Multiple cameras are used to track targets moving amongst obstacles. Surveillance video streamed from a top-view camera is processed to …
Ahmed Abdelkader
,
Moamen Mokhtar
,
Hazem El-Alfy
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Project
IEEEXplore
PDF
Poster
Visibility Induction for Discretized Pursuit-Evasion Games
We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within “sight” …
Ahmed Abdelkader
,
Hazem El-Alfy
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Project
AAAI
PDF
Lightning Slide
Poster
Shape Modeling
Efficient shape modeling using high-quality discretizations
Approximation Algorithms
Efficient evaluation of distance and membership queries in high-dimensional spaces
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